![vr input playspace movers vr input playspace movers](https://i.ytimg.com/vi/uk9P9nw-OyE/maxresdefault.jpg)
Really tl dr "resetting position" sets your SteamVR position to "0" not necessarily your game position.
![vr input playspace movers vr input playspace movers](https://i.stack.imgur.com/wIZ4f.png)
Playspace mover works absolutely fine in half-body vr if I dont turn on my trackers, but as soon as I turn them on and then have to turn them off for any reason - either they die or I just stop using them, the playspace. Playspace stops working after trackers die. Tl dr in a perfect box if you used only us to move you would move back to origin, but the second you turn/use the motion in game the games co-ordinate system does not match steamvr's and you might end up in un-expected/new areas on reset. OVR Advanced Settings > Bug Reports > Topic Details. This utilities allow to send emulated key strokes from VR keyboard input to such application to overcome this limitation. we are effectively blind to the game's co-ordinate system, as such when you do things like use the games locomotion/turning it changes the percieved origin point.Įven hitting things like collisions in game could cause the perceived origin to change. Keyboard Utilities: Some applications (mostly 2D-monitor applications with tackled-on/modded-in VR support) do not support the VR keyboard but require an actual physical keyboard for text input. Using the Reset keybind option in motion in keybindings or the Reset option in the Offsets tab is the more correct way. "Revert All Changes from this Session" is not really meant for the offsets (though it should work) So first off Just making sure you are on 5.2.0 (front page bottom right) Fix Failed to connect to open vr input emulator 38. Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly. Include my email address so I can be contacted. Well There are two values ~8km and ~40km out that behavior might change a bit but I doubt you are hitting those XD. We read every piece of feedback, and take your input very seriously.